Escape Games

Offering you and your team an unforgettable adventure!

Prison Break room 1

Prison Break room 2

Sherlock Holmes

The magic School

The Ghostship

Testimonials

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How to play Enigmania´s escape rooms?

Enigmania Duisburg

1. Compose a group of up to 12 players.

Enigmania Duisburg

2. Have yourself and your team locked up inside one of our mysterious rooms.

Enigmania Duisburg

3. Look closely at your surroundings.

Enigmania Duisburg

4. Find clues and combine them.

Enigmania Duisburg

5. Now "only" find the right solution ...

Enigmania Duisburg

6. ... and the mission will succeed!

Any questions?

Escape rooms of the newest generation!

enigmania Escape Rooms Duisburg in the heart of the Ruhr area opens its doors to all adventurous people. Centrally located and only a few minutes´walk from Duisburg’s main train station, we have found an attractive location very close to the traditional Duisburg Philharmonic Orchestra and the City Theatre, which allows us to
offer you a wide range of exciting Escape Games. A special focus at enigmania Escape Games in Duisburg is on entertainment and of course team play. The recipe for an unforgettable experience: A captivating background story, a real adventure and the joint cracking of completely different puzzles to escape the dangerous situation! The adventures in an enigmania Escape Game are all about brains, patience and teamwork to bring out the individual strengths of each player. But what exactly is an enigmania Escape Game and how does it work?

The process of an Escape Room Game

The game itself takes place in one room or in several small rooms, which are equipped and decorated according to the scenario. Such a scenario usually follows a certain theme. This theme can be based on a well-known story from film, television, computer games or literature on historical and mythological themes. Sometimes a scenario is also seasoned with local color of the locality or its history. The range is enormous and reaches up to completely independently thought-out stories. Depending on which scenario is played, the equipment of an enigmania
Escape Room, the objects to be searched for and the puzzles to
be solved are oriented to each individual scenario.

The task and goal of an enigmania Escape Game are always the same despite the various different scenarios. The group of participating players will be locked in the room. This is followed by a background story – usually told by the game master – explaining the scenario in which the players find themselves, and gives the starting point for the entry into the puzzle. A time limit, usually 60 minutes, is also communicated to the round. The goal is – as the name Escape Game already says – to solve the puzzle within this time to escape from the room. Usually this means unlocking a locked door for the group. So it’s about finding the last decisive key or cracking the code that opens the door lock.

Escape Rooms in Germany

The Final Escape Games are becoming increasingly popular throughout Germany. In many larger and meanwhile also smaller cities there is the possibility to free oneself from an Escape Room by solving puzzles. An enigmania Escape Game is usually played in small groups. In most cases, the ideal group size is 2 to 6 or 4 to 8 people. Whether you would like to play with your friends, family or colleagues from work as a teambuilding measure, everything is possible here. Usually, there is no general age limit for our Escape Games. However, Enigmania Escape Rooms are usually aimed at adults (16 years and older). Due to the enourmous popularity of our Escape Rooms, adventures tailored to a younger audience (10 years and older) have been offered more recently.

4 Escape Rooms are offered by Final Escape in Duisburg:

Prison Break
An exciting adventure about the seemingly impossible escape of a group of criminals from a Stasi prison in the German Democratic Republic in 1960.

The Ghostship
In search of a long forgotten ghost ship and its treasure, a scenario awaits the adventurers on the coast of the Bermuda Islands, which they will certainly tell their grandchildren.

The magic School
To protect the magical world from its downfall and ward off the dark forces, the students of the magic school must find a powerful artifact. The search leads the students to the library of the powerful sorcerer “Baltasar”, where they are under a protective spell for 60 minutes and must find the wand of Baltasar within this time to ensure the continued existence of the magical world

Sherlock Holmes
1896: Victorian London is shaken by a series of mysterious murders. Dreadfully murdered women have been found in the streets of London. The only hope for convicting the murderer and solving this case is Sherlock Holmes. Unfortunately, Sherlock Holmes won‘t talk to anyone on the team after a quarrel with the chief inspector. In an attempt to solve this case the chief
inspector sends a team of detectives to his house at 221b Baker Street to find Sherlock and convince him to help Scotland Yard.

Authentic
scenery

Decorators and set designers design our escape rooms with a lot of attention to detail. This way you’ll dive deep into the realistic scenarios

Fully integrated
technology

As if by magic, a secret passage opens or a hint appears: all our escape rooms are fully automated and packed with stunning puzzles

Various levels
of difficulty

No matter if beginner or experienced escape gamer: with us, anyone will have their fun as we have escape rooms of various degrees of difficulty.

Tested
for safety

Our games are regularly being checked and maintained. That’s why all applications run smoothly