enigmania Escape Rooms Duisburg in the heart of the Ruhr area opens its doors to all adventurous people. Centrally located and only a few minutes walk from Duisburg’s main train station, we have found an attractive location very close to the traditional Duisburg Philharmonic Orchestra and the City Theatre, which allows us to
offer you a wide range of exciting Escape Games. A special focus at enigmania Escape Games in Duisburg is on entertainment and of course team play. The recipe for an unforgettable experience: A captivating background story, a real adventure and the joint cracking of completely different puzzles to escape the dangerous situation! The adventures in an enigmania Escape Game are all about brains, patience and teamwork to bring out the individual strengths of each player. But what exactly is an enigmania Escape Game and how does it work?
The game itself takes place in one room or in several small rooms, which are equipped and decorated according to the scenario. Such a scenario usually follows a certain theme. This theme can be based on a well-known story from film, television, computer games or literature on historical and mythological themes. Sometimes a scenario is also seasoned with local color of the locality or its history. The range is enormous and reaches up to completely independently thought-out stories. Depending on which scenario is played, the equipment of an enigmania
Escape Room, the objects to be searched for and the puzzles to be solved are oriented to each individual scenario.
The task and goal of an enigmania Escape Game are always the same despite the various different scenarios. The group of participating players will be locked in the room. This is followed by a background story – usually told by the game master – explaining the scenario in which the players find themselves, and gives the starting point for the entry into the puzzle. A time limit, usually 60 minutes, is also communicated to the round. The goal is – as the name Escape Game already says – to solve the puzzle within this time to escape from the room. Usually this means unlocking a locked door for the group. So it’s about finding the last decisive key or cracking the code that opens the door lock.
The Final Escape Games are becoming increasingly popular throughout Germany. In many larger and meanwhile also smaller cities there is the possibility to free oneself from an Escape Room by solving puzzles. An enigmania Escape Game is usually played in small groups. In most cases, the ideal group size is 2 to 6 or 4 to 8 people. Whether you would like to play with your friends, family or colleagues from work as a teambuilding measure, everything is possible here. Usually, there is no general age limit for our Escape Games. However, Enigmania Escape Rooms are usually aimed at adults (16 years and older). Due to the enourmous popularity of our Escape Rooms, adventures tailored to a younger audience (10 years and older) have been offered more recently.
An exciting adventure about the seemingly impossible escape of a group of criminals from a Stasi prison in the German Democratic Republic in 1960.
In search of a long forgotten ghost ship and its treasure, a scenario awaits the adventurers on the coast of the Bermuda Islands, which they will certainly tell their grandchildren.
The magic School
To protect the magical world from its downfall and ward off the dark forces, the students of the magic school must find a powerful artifact. The search leads the students to the library of the powerful sorcerer “Baltasar”, where they are under a protective spell for 60 minutes and must find the wand of Baltasar within this time to ensure the continued existence of the magical world
1896: Victorian London is shaken by a series of mysterious murders. Dreadfully murdered women have been found in the streets of London. The only hope for convicting the murderer and solving this case is Sherlock Holmes. Unfortunately, Sherlock Holmes won‘t talk to anyone on the team after a quarrel with the chief inspector. In an attempt to solve this case the chief
inspector sends a team of detectives to his house at 221b Baker Street to find Sherlock and convince him to help Scotland Yard.